com.aspose.words
Class PatternType

java.lang.Object
    extended by com.aspose.words.PatternType

public class PatternType 
extends java.lang.Object

Utility class containing constants. Specifies the fill pattern to be used to fill a shape.

Field Summary
static final intNONE = -1
           No pattern.
static final intPERCENT_10 = 1
           10% of the foreground color.
static final intPERCENT_20 = 2
           20% of the foreground color.
static final intPERCENT_25 = 3
           25% of the foreground color.
static final intPERCENT_30 = 4
           30% of the foreground color.
static final intPERCENT_40 = 5
           40% of the foreground color
static final intPERCENT_50 = 6
           50% of the foreground color
static final intPERCENT_5 = 7
           5% of the foreground color.
static final intPERCENT_60 = 8
           60% of the foreground color.
static final intPERCENT_70 = 9
           70% of the foreground color.
static final intPERCENT_75 = 10
           75% of the foreground color.
static final intPERCENT_80 = 11
           80% of the foreground color.
static final intPERCENT_90 = 12
           90% of the foreground color.
static final intCROSS = 13
           Cross.
static final intDARK_DOWNWARD_DIAGONAL = 14
           Dark downward diagonal.
static final intDARK_HORIZONTAL = 15
           Dark horizontal.
static final intDARK_UPWARD_DIAGONAL = 16
           Dark upward diagonal.
static final intDARK_VERTICAL = 17
           Dark vertical.
static final intDASHED_DOWNWARD_DIAGONAL = 18
           Dashed downward diagonal.
static final intDASHED_HORIZONTAL = 19
           Dashed horizontal.
static final intDASHED_UPWARD_DIAGONAL = 20
           Dashed upward diagonal.
static final intDASHED_VERTICAL = 21
           Dashed vertical.
static final intDIAGONAL_BRICK = 22
           Diagonal brick.
static final intDIAGONAL_CROSS = 23
           Diagonal cross.
static final intDIVOT = 24
           Pattern divot.
static final intDOTTED_DIAMOND = 25
           Dotted diamond.
static final intDOTTED_GRID = 26
           Dotted grid.
static final intDOWNWARD_DIAGONAL = 27
           Downward diagonal.
static final intHORIZONTAL = 28
           Horizontal.
static final intHORIZONTAL_BRICK = 29
           Horizontal brick.
static final intLARGE_CHECKER_BOARD = 30
           Large checker board.
static final intLARGE_CONFETTI = 31
           Large confetti.
static final intLARGE_GRID = 32
           Large grid.
static final intLIGHT_DOWNWARD_DIAGONAL = 33
           Light downward diagonal.
static final intLIGHT_HORIZONTAL = 34
           Light horizontal.
static final intLIGHT_UPWARD_DIAGONAL = 36
           Light upward diagonal.
static final intLIGHT_VERTICAL = 37
           Light vertical.
static final intNARROW_HORIZONTAL = 38
           Narrow horizontal.
static final intNARROW_VERTICAL = 39
           Narrow vertical.
static final intOUTLINED_DIAMOND = 40
           Outlined diamond.
static final intPLAID = 41
           Plaid.
static final intSHINGLE = 42
           Shingle.
static final intSMALL_CHECKER_BOARD = 43
           Small checker board.
static final intSMALL_CONFETTI = 44
           Small confetti.
static final intSMALL_GRID = 45
           Small grid.
static final intSOLID_DIAMOND = 46
           Solid diamond.
static final intSPHERE = 47
           Sphere.
static final intTRELLIS = 48
           Trellis.
static final intUPWARD_DIAGONAL = 49
           Upward diagonal.
static final intVERTICAL = 50
           Vertical.
static final intWAVE = 51
           Wave.
static final intWEAVE = 52
           Weave.
static final intWIDE_DOWNWARD_DIAGONAL = 53
           Wide downward diagonal.
static final intWIDE_UPWARD_DIAGONAL = 54
           Wide upward diagonal.
static final intZIG_ZAG = 55
           Zig zag.
 

Field Detail

NONE = -1

public static final int NONE
No pattern.

PERCENT_10 = 1

public static final int PERCENT_10
10% of the foreground color.

PERCENT_20 = 2

public static final int PERCENT_20
20% of the foreground color.

PERCENT_25 = 3

public static final int PERCENT_25
25% of the foreground color.

PERCENT_30 = 4

public static final int PERCENT_30
30% of the foreground color.

PERCENT_40 = 5

public static final int PERCENT_40
40% of the foreground color

PERCENT_50 = 6

public static final int PERCENT_50
50% of the foreground color

PERCENT_5 = 7

public static final int PERCENT_5
5% of the foreground color.

PERCENT_60 = 8

public static final int PERCENT_60
60% of the foreground color.

PERCENT_70 = 9

public static final int PERCENT_70
70% of the foreground color.

PERCENT_75 = 10

public static final int PERCENT_75
75% of the foreground color.

PERCENT_80 = 11

public static final int PERCENT_80
80% of the foreground color.

PERCENT_90 = 12

public static final int PERCENT_90
90% of the foreground color.

CROSS = 13

public static final int CROSS
Cross.

DARK_DOWNWARD_DIAGONAL = 14

public static final int DARK_DOWNWARD_DIAGONAL
Dark downward diagonal.

DARK_HORIZONTAL = 15

public static final int DARK_HORIZONTAL
Dark horizontal.

DARK_UPWARD_DIAGONAL = 16

public static final int DARK_UPWARD_DIAGONAL
Dark upward diagonal.

DARK_VERTICAL = 17

public static final int DARK_VERTICAL
Dark vertical.

DASHED_DOWNWARD_DIAGONAL = 18

public static final int DASHED_DOWNWARD_DIAGONAL
Dashed downward diagonal.

DASHED_HORIZONTAL = 19

public static final int DASHED_HORIZONTAL
Dashed horizontal.

DASHED_UPWARD_DIAGONAL = 20

public static final int DASHED_UPWARD_DIAGONAL
Dashed upward diagonal.

DASHED_VERTICAL = 21

public static final int DASHED_VERTICAL
Dashed vertical.

DIAGONAL_BRICK = 22

public static final int DIAGONAL_BRICK
Diagonal brick.

DIAGONAL_CROSS = 23

public static final int DIAGONAL_CROSS
Diagonal cross.

DIVOT = 24

public static final int DIVOT
Pattern divot.

DOTTED_DIAMOND = 25

public static final int DOTTED_DIAMOND
Dotted diamond.

DOTTED_GRID = 26

public static final int DOTTED_GRID
Dotted grid.

DOWNWARD_DIAGONAL = 27

public static final int DOWNWARD_DIAGONAL
Downward diagonal.

HORIZONTAL = 28

public static final int HORIZONTAL
Horizontal.

HORIZONTAL_BRICK = 29

public static final int HORIZONTAL_BRICK
Horizontal brick.

LARGE_CHECKER_BOARD = 30

public static final int LARGE_CHECKER_BOARD
Large checker board.

LARGE_CONFETTI = 31

public static final int LARGE_CONFETTI
Large confetti.

LARGE_GRID = 32

public static final int LARGE_GRID
Large grid.

LIGHT_DOWNWARD_DIAGONAL = 33

public static final int LIGHT_DOWNWARD_DIAGONAL
Light downward diagonal.

LIGHT_HORIZONTAL = 34

public static final int LIGHT_HORIZONTAL
Light horizontal.

LIGHT_UPWARD_DIAGONAL = 36

public static final int LIGHT_UPWARD_DIAGONAL
Light upward diagonal.

LIGHT_VERTICAL = 37

public static final int LIGHT_VERTICAL
Light vertical.

NARROW_HORIZONTAL = 38

public static final int NARROW_HORIZONTAL
Narrow horizontal.

NARROW_VERTICAL = 39

public static final int NARROW_VERTICAL
Narrow vertical.

OUTLINED_DIAMOND = 40

public static final int OUTLINED_DIAMOND
Outlined diamond.

PLAID = 41

public static final int PLAID
Plaid.

SHINGLE = 42

public static final int SHINGLE
Shingle.

SMALL_CHECKER_BOARD = 43

public static final int SMALL_CHECKER_BOARD
Small checker board.

SMALL_CONFETTI = 44

public static final int SMALL_CONFETTI
Small confetti.

SMALL_GRID = 45

public static final int SMALL_GRID
Small grid.

SOLID_DIAMOND = 46

public static final int SOLID_DIAMOND
Solid diamond.

SPHERE = 47

public static final int SPHERE
Sphere.

TRELLIS = 48

public static final int TRELLIS
Trellis.

UPWARD_DIAGONAL = 49

public static final int UPWARD_DIAGONAL
Upward diagonal.

VERTICAL = 50

public static final int VERTICAL
Vertical.

WAVE = 51

public static final int WAVE
Wave.

WEAVE = 52

public static final int WEAVE
Weave.

WIDE_DOWNWARD_DIAGONAL = 53

public static final int WIDE_DOWNWARD_DIAGONAL
Wide downward diagonal.

WIDE_UPWARD_DIAGONAL = 54

public static final int WIDE_UPWARD_DIAGONAL
Wide upward diagonal.

ZIG_ZAG = 55

public static final int ZIG_ZAG
Zig zag.

See Also:
          Aspose.Words Documentation - the home page for the Aspose.Words Product Documentation.
          Aspose.Words Support Forum - our preferred method of support.