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java.lang.Objectcom.aspose.slides.LightRigEx
public class LightRigEx
Represents LightRigEx.
Constructor Summary | |
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LightRigEx()
Default constructor. |
Method Summary | |
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int |
getDirection()
Light direction Read/write LightingDirectionEx
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int |
getLightType()
Represents a preset light right that can be applied to a shape. |
float[] |
getRotation()
A rotation is defined through the use of a latitude coordinate, a longitude coordinate, and a revolution about the axis as the latitude and longitude coordinates. |
void |
setDirection(int value)
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void |
setLightType(int value)
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void |
setRotation(float latitude,
float longitude,
float revolution)
A rotation is defined through the use of a latitude coordinate, a longitude coordinate, and a revolution about the axis as the latitude and longitude coordinates. |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public LightRigEx()
Default constructor.
Method Detail |
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public int getDirection()
Light direction
Read/write LightingDirectionEx
public void setDirection(int value)
public int getLightType()
Represents a preset light right that can be applied to a shape.
The light rig represents a group of lights oriented
in a specific way relative to a 3D scene.
Read/write LightRigPresetTypeEx
public void setLightType(int value)
public void setRotation(float latitude, float longitude, float revolution)
A rotation is defined through the use of a latitude coordinate, a longitude coordinate, and a revolution about the axis as the latitude and longitude coordinates.
public float[] getRotation()
A rotation is defined through the use of a latitude coordinate, a longitude coordinate, and a revolution about the axis as the latitude and longitude coordinates. first element in return array - latitude, second - longitude, third - revolution.
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