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public interface ILightRig
Method Summary | |
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int |
getDirection()
Light direction. |
int |
getLightType()
Represents a preset light right that can be applied to a shape. |
float[] |
getRotation()
A rotation is defined through the use of a latitude coordinate, a longitude coordinate, and a revolution about the axis as the latitude and longitude coordinates. |
void |
setDirection(int value)
Light direction. |
void |
setLightType(int value)
Represents a preset light right that can be applied to a shape. |
void |
setRotation(float latitude,
float longitude,
float revolution)
A rotation is defined through the use of a latitude coordinate, a longitude coordinate, and a revolution about the axis as the latitude and longitude coordinates. |
Method Detail |
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int getDirection()
Light direction.
Read/write LightingDirection
.
void setDirection(int value)
Light direction.
Read/write LightingDirection
.
int getLightType()
Represents a preset light right that can be applied to a shape.
The light rig represents a group of lights oriented
in a specific way relative to a 3D scene.
Read/write LightRigPresetType
.
void setLightType(int value)
Represents a preset light right that can be applied to a shape.
The light rig represents a group of lights oriented
in a specific way relative to a 3D scene.
Read/write LightRigPresetType
.
void setRotation(float latitude, float longitude, float revolution)
A rotation is defined through the use of a latitude coordinate, a longitude coordinate, and a revolution about the axis as the latitude and longitude coordinates.
float[] getRotation()
A rotation is defined through the use of a latitude coordinate, a longitude coordinate, and a revolution about the axis as the latitude and longitude coordinates. first element in return array - latitude, second - longitude, third - revolution.
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