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public interface ITiming
Method Summary | |
---|---|
float |
getAccelerate()
Describes the percentage of duration accelerate behavior effect. |
boolean |
getAutoReverse()
Describes whether to automatically play the animation in reverse after playing it in the forward direction. |
float |
getDecelerate()
Describes the percentage of duration decelerate behavior effect. |
float |
getDuration()
Describes the duration of animation effect. |
float |
getRepeatCount()
Describes the number of times the effect should repeat. |
float |
getRepeatDuration()
Describes the number of times the effect should repeat. |
int |
getRestart()
Specifies if a effect is to restart after complete. |
float |
getSpeed()
Specifies the percentage by which to speed up (or slow down) the timing. |
float |
getTriggerDelayTime()
Describes delay time after trigger. |
int |
getTriggerType()
Describes trigger type. |
void |
setAccelerate(float value)
Describes the percentage of duration accelerate behavior effect. |
void |
setAutoReverse(boolean value)
Describes whether to automatically play the animation in reverse after playing it in the forward direction. |
void |
setDecelerate(float value)
Describes the percentage of duration decelerate behavior effect. |
void |
setDuration(float value)
Describes the duration of animation effect. |
void |
setRepeatCount(float value)
Describes the number of times the effect should repeat. |
void |
setRepeatDuration(float value)
Describes the number of times the effect should repeat. |
void |
setRestart(int value)
Specifies if a effect is to restart after complete. |
void |
setSpeed(float value)
Specifies the percentage by which to speed up (or slow down) the timing. |
void |
setTriggerDelayTime(float value)
Describes delay time after trigger. |
void |
setTriggerType(int value)
Describes trigger type. |
Method Detail |
---|
float getAccelerate()
Describes the percentage of duration accelerate behavior effect.
Read/write float
.
void setAccelerate(float value)
Describes the percentage of duration accelerate behavior effect.
Read/write float
.
float getDecelerate()
Describes the percentage of duration decelerate behavior effect.
Read/write float
.
void setDecelerate(float value)
Describes the percentage of duration decelerate behavior effect.
Read/write float
.
boolean getAutoReverse()
Describes whether to automatically play the animation in reverse after
playing it in the forward direction.
Read/write boolean
.
void setAutoReverse(boolean value)
Describes whether to automatically play the animation in reverse after
playing it in the forward direction.
Read/write boolean
.
float getDuration()
Describes the duration of animation effect.
Read/write float
.
void setDuration(float value)
Describes the duration of animation effect.
Read/write float
.
float getRepeatCount()
Describes the number of times the effect should repeat.
Read/write float
.
void setRepeatCount(float value)
Describes the number of times the effect should repeat.
Read/write float
.
float getRepeatDuration()
Describes the number of times the effect should repeat.
Read/write float
.
void setRepeatDuration(float value)
Describes the number of times the effect should repeat.
Read/write float
.
int getRestart()
Specifies if a effect is to restart after complete.
Read/write EffectRestartType
.
void setRestart(int value)
Specifies if a effect is to restart after complete.
Read/write EffectRestartType
.
float getSpeed()
Specifies the percentage by which to speed up (or slow down) the timing.
Read/write float
.
void setSpeed(float value)
Specifies the percentage by which to speed up (or slow down) the timing.
Read/write float
.
float getTriggerDelayTime()
Describes delay time after trigger.
Read/write float
.
void setTriggerDelayTime(float value)
Describes delay time after trigger.
Read/write float
.
int getTriggerType()
Describes trigger type.
Read/write EffectTriggerType
.
void setTriggerType(int value)
Describes trigger type.
Read/write EffectTriggerType
.
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