com.aspose.slides
Interface IOuterShadow

All Known Implementing Classes:
OuterShadow

public interface IOuterShadow


Method Summary
 double getBlurRadius()
           Blur radius.
 float getDirection()
           Direction of shadow.
 double getDistance()
           Distance of shadow.
 byte getRectangleAlign()
           Rectangle alignment.
 boolean getRotateShadowWithShape()
           Specifies whether the shadow should rotate with the shape if the shape is rotated.
 double getScaleHorizontal()
           Specifies the horizontal scaling factor, negative scaling causes a flip.
 double getScaleVertical()
           Specifies the vertical scaling factor, negative scaling causes a flip.
 IColorFormat getShadowColor()
           Color of shadow.
 double getSkewHorizontal()
           Specifies the horizontal skew angle (in degrees).
 double getSkewVertical()
           Specifies the vertical skew angle (in degrees).
 void setBlurRadius(double value)
           Blur radius.
 void setDirection(float value)
           Direction of shadow.
 void setDistance(double value)
           Distance of shadow.
 void setRectangleAlign(byte value)
           Rectangle alignment.
 void setRotateShadowWithShape(boolean value)
           Specifies whether the shadow should rotate with the shape if the shape is rotated.
 void setScaleHorizontal(double value)
           Specifies the horizontal scaling factor, negative scaling causes a flip.
 void setScaleVertical(double value)
           Specifies the vertical scaling factor, negative scaling causes a flip.
 void setSkewHorizontal(double value)
           Specifies the horizontal skew angle (in degrees).
 void setSkewVertical(double value)
           Specifies the vertical skew angle (in degrees).
 

Method Detail

getBlurRadius

double getBlurRadius()

Blur radius. Read/write double.


setBlurRadius

void setBlurRadius(double value)

Blur radius. Read/write double.


getDirection

float getDirection()

Direction of shadow. Read/write float.


setDirection

void setDirection(float value)

Direction of shadow. Read/write float.


getDistance

double getDistance()

Distance of shadow. Read/write double.


setDistance

void setDistance(double value)

Distance of shadow. Read/write double.


getShadowColor

IColorFormat getShadowColor()

Color of shadow. Read-only IColorFormat.


getRectangleAlign

byte getRectangleAlign()

Rectangle alignment. Read/write RectangleAlignment.


setRectangleAlign

void setRectangleAlign(byte value)

Rectangle alignment. Read/write RectangleAlignment.


getSkewHorizontal

double getSkewHorizontal()

Specifies the horizontal skew angle (in degrees). Read/write double.


setSkewHorizontal

void setSkewHorizontal(double value)

Specifies the horizontal skew angle (in degrees). Read/write double.


getSkewVertical

double getSkewVertical()

Specifies the vertical skew angle (in degrees). Read/write double.


setSkewVertical

void setSkewVertical(double value)

Specifies the vertical skew angle (in degrees). Read/write double.


getRotateShadowWithShape

boolean getRotateShadowWithShape()

Specifies whether the shadow should rotate with the shape if the shape is rotated. Read/write boolean.


setRotateShadowWithShape

void setRotateShadowWithShape(boolean value)

Specifies whether the shadow should rotate with the shape if the shape is rotated. Read/write boolean.


getScaleHorizontal

double getScaleHorizontal()

Specifies the horizontal scaling factor, negative scaling causes a flip. Read/write double.


setScaleHorizontal

void setScaleHorizontal(double value)

Specifies the horizontal scaling factor, negative scaling causes a flip. Read/write double.


getScaleVertical

double getScaleVertical()

Specifies the vertical scaling factor, negative scaling causes a flip. Read/write double.


setScaleVertical

void setScaleVertical(double value)

Specifies the vertical scaling factor, negative scaling causes a flip. Read/write double.



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