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java.lang.Objectcom.aspose.slides.Backdrop3DScene
public class Backdrop3DScene
Defines a plane in which effects, such as glow and shadow, are applied in relation to the shape they are being applied to
Constructor Summary | |
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Backdrop3DScene()
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Method Summary | |
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float[] |
getAnchorPoint()
Returns or sets a point in 3D space. |
float[] |
getNormalVector()
Returns or sets a normal vector. |
float[] |
getUpVector()
Returns or sets a vector representing up. |
void |
setAnchorPoint(float[] value)
Returns or sets a point in 3D space. |
void |
setNormalVector(float[] value)
Returns or sets a normal vector. |
void |
setUpVector(float[] value)
Returns or sets a vector representing up. |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public Backdrop3DScene()
Method Detail |
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public float[] getNormalVector()
Returns or sets a normal vector. To be more precise, this attribute defines a vector
normal to the face of the backdrop plane. Vector represented by array of 3 float values
which define X, Y and Z coordinates.
Read/write T:float[]
.
getNormalVector
in interface IBackdrop3DScene
public void setNormalVector(float[] value)
Returns or sets a normal vector. To be more precise, this attribute defines a vector
normal to the face of the backdrop plane. Vector represented by array of 3 float values
which define X, Y and Z coordinates.
Read/write T:float[]
.
setNormalVector
in interface IBackdrop3DScene
public float[] getAnchorPoint()
Returns or sets a point in 3D space. This point is the point in space that anchors the backdrop plane.
3D point represented by array of 3 float values which define X, Y and Z coordinates.
Read/write T:float[]
.
getAnchorPoint
in interface IBackdrop3DScene
public void setAnchorPoint(float[] value)
Returns or sets a point in 3D space. This point is the point in space that anchors the backdrop plane.
3D point represented by array of 3 float values which define X, Y and Z coordinates.
Read/write T:float[]
.
setAnchorPoint
in interface IBackdrop3DScene
public float[] getUpVector()
Returns or sets a vector representing up. To be more precise, this attribute defines a vector
representing up in relation to the face of the backdrop plane. Vector represented by array
of 3 float values which define X, Y and Z coordinates.
Read/write T:float[]
.
getUpVector
in interface IBackdrop3DScene
public void setUpVector(float[] value)
Returns or sets a vector representing up. To be more precise, this attribute defines a vector
representing up in relation to the face of the backdrop plane. Vector represented by array
of 3 float values which define X, Y and Z coordinates.
Read/write T:float[]
.
setUpVector
in interface IBackdrop3DScene
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