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public interface IBehavior
Method Summary | |
---|---|
byte |
getAccumulate()
Represents whether animation behaviors are accumulated. |
int |
getAdditive()
Represents whether the current animation behavior is combined with other running animations. |
IBehaviorProperties |
getProperties()
Represents properties of behavior. |
ITiming |
getTiming()
Represents timing properties for the effect behavior. |
void |
setAccumulate(byte value)
Represents whether animation behaviors are accumulated. |
void |
setAdditive(int value)
Represents whether the current animation behavior is combined with other running animations. |
void |
setTiming(ITiming value)
Represents timing properties for the effect behavior. |
Method Detail |
---|
byte getAccumulate()
Represents whether animation behaviors are accumulated.
Read/write NullableBool
.
void setAccumulate(byte value)
Represents whether animation behaviors are accumulated.
Read/write NullableBool
.
int getAdditive()
Represents whether the current animation behavior is combined with other running animations.
Read/write BehaviorAdditiveType
.
void setAdditive(int value)
Represents whether the current animation behavior is combined with other running animations.
Read/write BehaviorAdditiveType
.
IBehaviorProperties getProperties()
Represents properties of behavior.
Read-only IBehaviorProperties
.
ITiming getTiming()
Represents timing properties for the effect behavior.
Read/write ITiming
.
void setTiming(ITiming value)
Represents timing properties for the effect behavior.
Read/write ITiming
.
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