com.aspose.slides
Class Backdrop3DScene

java.lang.Object
  extended by com.aspose.slides.Backdrop3DScene
All Implemented Interfaces:
IBackdrop3DScene

public class Backdrop3DScene
extends java.lang.Object
implements IBackdrop3DScene

Defines a plane in which effects, such as glow and shadow, are applied in relation to the shape they are being applied to


Constructor Summary
Backdrop3DScene()
           
 
Method Summary
 float[] getAnchorPoint()
           Returns or sets a point in 3D space.
 float[] getNormalVector()
           Returns or sets a normal vector.
 float[] getUpVector()
           Returns or sets a vector representing up.
 void setAnchorPoint(float[] value)
           Returns or sets a point in 3D space.
 void setNormalVector(float[] value)
           Returns or sets a normal vector.
 void setUpVector(float[] value)
           Returns or sets a vector representing up.
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

Backdrop3DScene

public Backdrop3DScene()
Method Detail

getNormalVector

public float[] getNormalVector()

Returns or sets a normal vector. To be more precise, this attribute defines a vector normal to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read/write T:float[].

Specified by:
getNormalVector in interface IBackdrop3DScene

setNormalVector

public void setNormalVector(float[] value)

Returns or sets a normal vector. To be more precise, this attribute defines a vector normal to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read/write T:float[].

Specified by:
setNormalVector in interface IBackdrop3DScene

getAnchorPoint

public float[] getAnchorPoint()

Returns or sets a point in 3D space. This point is the point in space that anchors the backdrop plane. 3D point represented by array of 3 float values which define X, Y and Z coordinates. Read/write T:float[].

Specified by:
getAnchorPoint in interface IBackdrop3DScene

setAnchorPoint

public void setAnchorPoint(float[] value)

Returns or sets a point in 3D space. This point is the point in space that anchors the backdrop plane. 3D point represented by array of 3 float values which define X, Y and Z coordinates. Read/write T:float[].

Specified by:
setAnchorPoint in interface IBackdrop3DScene

getUpVector

public float[] getUpVector()

Returns or sets a vector representing up. To be more precise, this attribute defines a vector representing up in relation to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read/write T:float[].

Specified by:
getUpVector in interface IBackdrop3DScene

setUpVector

public void setUpVector(float[] value)

Returns or sets a vector representing up. To be more precise, this attribute defines a vector representing up in relation to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read/write T:float[].

Specified by:
setUpVector in interface IBackdrop3DScene


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