Uses of Class
com.aspose.threed.Material
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Uses of Material in com.aspose.threed
Subclasses of Material in com.aspose.threed Modifier and Type Class Description class
LambertMaterial
Material for lambert shading modelclass
PbrMaterial
Material for physically based rendering based on albedo color/metallic/roughnessclass
PhongMaterial
Material for blinn-phong shading model.class
ShaderMaterial
A shader material allows to describe the material by external rendering engine or shader language.Methods in com.aspose.threed that return Material Modifier and Type Method Description Material
MaterialConverter. call(Material mat)
Custom converter to convert the geometry's original material to GLTF's PBR material.Material
Node. getMaterial()
Gets the first material associated with this node, if sets, will clear other materialsMaterial
Renderer. getMaterial()
Gets the material that used to provide material information used by shaders.Methods in com.aspose.threed that return types with arguments of type Material Modifier and Type Method Description java.util.List<Material>
Node. getMaterials()
Gets the materials associated with this node.Methods in com.aspose.threed with parameters of type Material Modifier and Type Method Description Material
MaterialConverter. call(Material mat)
Custom converter to convert the geometry's original material to GLTF's PBR material.void
Node. setMaterial(Material value)
Sets the first material associated with this node, if sets, will clear other materialsvoid
Renderer. setMaterial(Material value)
Sets the material that used to provide material information used by shaders.
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