protected RenderableResource |
Entity.createRenderableResource(Renderer renderer) |
Sub-class can override this to provide hardware-accelerated rendering ability.
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protected RenderableResource |
ManualEntity.createRenderableResource(Renderer renderer) |
ManualEntity implemented this to send rendering data to render queue.
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protected RenderableResource |
Mesh.createRenderableResource(Renderer renderer) |
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protected RenderableResource |
NurbsSurface.createRenderableResource(Renderer renderer) |
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protected RenderableResource |
Primitive.createRenderableResource(Renderer renderer) |
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abstract void |
RenderableResource.prepareRenderQueue(Node node,
Renderer renderer) |
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void |
IRenderable.render(Node node,
Renderer renderer) |
Perform render
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