Uses of Class
com.aspose.threed.Node
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Uses of Node in com.aspose.threed
Methods in com.aspose.threed that return Node Modifier and Type Method Description Node
Node. createChildNode()
Creates a child nodeNode
Node. createChildNode(Entity entity)
Create a new child node with given entity attachedNode
Node. createChildNode(java.lang.String nodeName)
Create a new child node with given node nameNode
Node. createChildNode(java.lang.String nodeName, Entity entity)
Create a new child node with given node nameNode
Node. findNode(java.lang.String name)
Deprecated.Use SelectSingleObject instead.Node
Node. getChild(int index)
Gets the child node at specified index.Node
Node. getChild(java.lang.String nodeName)
Gets the child node with the specified nameNode
Bone. getNode()
Gets the node.Node
BonePose. getNode()
Gets the scene node, points to a skinned skeleton nodeNode
Renderer. getNode()
Gets theRenderer.getNode()
instance used to provide world transform matrix.Node
Entity. getParentNode()
Gets the first parent node, if set the first parent node, this entity will be detached from other parent nodes.Node
Node. getParentNode()
Gets the parent node.Node
Scene. getRootNode()
Gets the root node of the scene.Node
Frustum. getTarget()
Gets the target that the camera is looking at.Node
IOrientable. getTarget()
Gets the target that the entity is looking at.Methods in com.aspose.threed that return types with arguments of type Node Modifier and Type Method Description java.util.List<Node>
Node. getChildNodes()
Gets the children nodes.java.util.ArrayList<Node>
Entity. getParentNodes()
Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancingMethods in com.aspose.threed with parameters of type Node Modifier and Type Method Description void
Pose. addBonePose(Node node, Matrix4 matrix)
Saves pose transformation matrix for the given bone node.void
Pose. addBonePose(Node node, Matrix4 matrix, boolean localMatrix)
Saves pose transformation matrix for the given bone node.void
Node. addChildNode(Node node)
Add a child node to this nodeboolean
NodeVisitor. call(Node node)
A callback to travel through the whole node hierarchy.static Mesh
PolygonModifier. mergeMesh(Node node)
Convert a whole node to a single transformed mesh Vertex elements like normal/texture coordinates are not supported yetabstract void
RenderableResource. prepareRenderQueue(Node node, Renderer renderer)
PrepareIRenderable
to renderer's render queue.void
IRenderable. render(Node node, Renderer renderer)
Perform renderstatic void
PolygonModifier. scale(Node node, Vector3 scale)
Scale all geometries(Scale the control points not the transformation matrix) in this nodevoid
Bone. setNode(Node value)
Sets the node.void
BonePose. setNode(Node value)
Sets the scene node, points to a skinned skeleton nodevoid
Renderer. setNode(Node value)
Sets theRenderer.getNode()
instance used to provide world transform matrix.void
Entity. setParentNode(Node value)
Sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes.void
Node. setParentNode(Node value)
Sets the parent node.void
Frustum. setTarget(Node value)
Sets the target that the camera is looking at.void
IOrientable. setTarget(Node value)
Sets the target that the entity is looking at.static void
PolygonModifier. splitMesh(Node node, SplitMeshPolicy policy)
Split mesh into sub-meshes byVertexElementMaterial
.static void
PolygonModifier. splitMesh(Node node, SplitMeshPolicy policy, boolean createChildNodes)
Split mesh into sub-meshes byVertexElementMaterial
.static void
PolygonModifier. splitMesh(Node node, SplitMeshPolicy policy, boolean createChildNodes, boolean removeOldMesh)
Split mesh into sub-meshes byVertexElementMaterial
.void
Renderer. submitRenderTask(RenderQueueGroupId groupId, int priority, Node node, IRenderable renderableTask)
Submit a render task to the render queueMethod parameters in com.aspose.threed with type arguments of type Node Modifier and Type Method Description static Mesh
PolygonModifier. mergeMesh(java.util.List<Node> nodes)
Convert a whole node to a single transformed mesh Vertex elements like normal/texture coordinates are not supported yet
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