Class BonePose


  • public class BonePose
    extends java.lang.Object
    The BonePose contains the transformation matrix for a bone node
    • Constructor Summary

      Constructors 
      Constructor Description
      BonePose()  
    • Method Summary

      Modifier and Type Method Description
      Matrix4 getMatrix()
      Gets the transform matrix of the node in current pose.
      Node getNode()
      Gets the scene node, points to a skinned skeleton node
      boolean isLocal()
      Gets if the matrix is defined in local coordinate.
      void setLocal​(boolean value)
      Sets if the matrix is defined in local coordinate.
      void setMatrix​(Matrix4 value)
      Sets the transform matrix of the node in current pose.
      void setNode​(Node value)
      Sets the scene node, points to a skinned skeleton node
      • Methods inherited from class java.lang.Object

        clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Constructor Detail

      • BonePose

        public BonePose()
    • Method Detail

      • getNode

        public Node getNode()
        Gets the scene node, points to a skinned skeleton node
      • setNode

        public void setNode​(Node value)
        Sets the scene node, points to a skinned skeleton node
        Parameters:
        value - New value
      • getMatrix

        public Matrix4 getMatrix()
        Gets the transform matrix of the node in current pose.
      • setMatrix

        public void setMatrix​(Matrix4 value)
        Sets the transform matrix of the node in current pose.
        Parameters:
        value - New value
      • isLocal

        public boolean isLocal()
        Gets if the matrix is defined in local coordinate.
      • setLocal

        public void setLocal​(boolean value)
        Sets if the matrix is defined in local coordinate.
        Parameters:
        value - New value